AI Insights · Timothy · January 2023
Top 5 Hypercasual Games on iOS in the Middle East: Q4 2022
Discover the performance trends of the top 5 hypercasual games on iOS in the Middle East during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 hypercasual games on iOS in the Middle East demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown of the performance data for each app:
Makeup Artist: Makeup Games
The app recorded weekly revenues ranging between $1.9K and $2.7K, peaking at $2.7K in the final week of December. Weekly downloads fluctuated, with a high of 8.1K in mid-October and a low of 3.6K in mid-November. Active users saw a gradual decline from 20.2K at the start of the quarter to 16.4K by the end.
Bus Simulator : Ultimate
Bus Simulator : Ultimate experienced weekly revenue fluctuations between $1.4K and $2K, with the highest revenue in late September. Weekly downloads varied significantly, peaking at 10.4K in late October. Active users showed an overall increase from 30.2K to 31.6K, with notable peaks in mid-November and early December.
Racing in Car 2021
Weekly revenue for Racing in Car 2021 remained steady, hovering around $1K to $1.3K. Downloads saw a consistent performance, averaging around 4.5K to 6.2K per week. Active users were relatively stable, starting at 38.1K in late September and ending at 34.7K in late December.
Piano - Play Keyboards & Music
The app's weekly revenue showed a downward trend, starting from $933 and dropping to $666 by the end of December. Weekly downloads ranged between 1.2K and 1.7K, with a peak in mid-October. Active users also saw a slight decline from 1.6K to 1.4K over the quarter.
Mudness Offroad Car Simulator
Mudness Offroad Car Simulator had weekly revenues between $671 and $965, with the highest revenue in late September. Downloads saw a significant decline from 6.6K to 1.9K by the end of December. However, active users remained relatively stable, fluctuating around 58K to 61K throughout the quarter.
This data, sourced from Sensor Tower, provides an insightful overview of the performance of these top hypercasual games. For more detailed insights and trends, visit Sensor Tower.